Mobile Strike tips – Grid Search

It is very useful to understand what exists in your state. Either it be the CP or important rss sources.

Most players do grid search in order to find opportunities of different sorts, but it’s a good idea to do it a bit systematically in order to be effective.

In the picture below you see that we start in one corner of the map.

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This is simply done by opening the map, and scroll until you find a fence, either to one side or up/ down.

Then you scroll 90 degrees on the first scroll until you find a fence corner like the picture above.

The next you should note is the X and Y coordinates at the mid bottom of your map screen. In the picture above it says x:509 y:1021.

One way to start searching is up and down. In the pictures below we have moved 6 points to the left, you can see the same black vertical line on both pictures as a reference. Meaning it’s a bit of an overlap, but this is only done to explain. The screen should be moved 10 points at the time.

This means that you scroll up following the fence until you see the fence on top of the screen.

Then you move 10 points to one side, that way you are covering the whole map, and not missing any spot or opportunities.

If you want to understand how the map works, you can read this article here.

 

 

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Mobile Strike tips- farming Bases

Rss farming is something that we all do, but from time to time you can get lucky and find some large abandoned bases.

A good sign is that there are no troops left, and that the base has lost its tags. Lost tags means it is no longer member of any alliance.

These opportunities are a bit rare but if you find them, share them with your alliance, because no matter how big you are, you will never be able to emptying it alone so invite the rest of your alliance. An example of a big abandon base below.

 

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Mobile Strike tips – Advanced Troop composition


Comparing Troop types for weakness and strength is one of the first rules we discussed.

First read the linked documents below, in order to understand Base structure, Commander and Gear, Troop Enhancement etc.

Most importantly you need to understand the Troop structure.

For a reminder of the Basic setup read this first.

For the structure and different defenses and attacks read this

In this article we will look further into a more advanced setup of troops, analyzing power ratios, training cost and troop type weaknesses and strengths.

Power Ratio

The Power Ratio is telling us how much stronger one Tier is compared to another.

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The Power of a trooptype is connected to its Tier, but the power is not linear between the different Tiers.
As you can see from the pictures above.

Aspect to consider when building a troop composition:
– Viewing different Tiers based on cost (rss)
– Viewing different Tiers based on time to train , Speed Ups
– Viewing different Tiers based on change in power
– Viewing different Troops based on their weakness and strength towards other troop types in context of the expected forces defending on the Base/ CP your going to attack/ rally against.

Statistical proofs

1. The average power across all Tiers right now is 38. That means that T 5 and above is higher than average. Since the scale between each Tier is not linear, the largest delta/ change in power exist between T5 and T6 for Tiers above average. Isolated it concludes that T6 is the best Tier, power wise.
2. Cost of training troops are becoming a bit difficult to calculate since T7 and T8 uses other rss/ resources than the other Tiers, but if we can see this as training days instead, we can conclude that the best Tier to build vs cost and time is T5. Picture below show the rss need for the different Tiers. Please note that this is with Divine Jungle Fully Enhanced and modded.

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3. The best troop type we can have is Normal Troops. The reason for this is that these troops have less weaknesses than both Advanced or Mercenary troop types.

Pictues below for proof after analysis:

Based on the three conclusions above we should focus our troop on Normal Troop and spread with big volumes on T5 and T6, then just build as much we can for T7 and T8.

It’s a good start when beginning higher Tier fighting to spread evenly over all types of troop meaning:
40%Troops
– T5 30% Infantry,Tactical,Armored Vehicle,Artillery
– T6 40% Infantry,Tactical,Armored Vehicle,Artillery
– T7 20% Infantry,Tactical,Armored Vehicle,Artillery
– T8 10% Infantry,Tactical,Armored Vehicle,Artillery
30%Advanced Troops
– T5 30% Infantry,Tactical,Armored Vehicle,Artillery
– T6 40% Infantry,Tactical,Armored Vehicle,Artillery
– T7 20% Infantry,Tactical,Armored Vehicle,Artillery
– T8 10% Infantry,Tactical,Armored Vehicle,Artillery
30%Mercenary Troops
– T5 30% Infantry,Tactical,Armored Vehicle,Artillery
– T6 40% Infantry,Tactical,Armored Vehicle,Artillery
– T7 20% Infantry,Tactical,Armored Vehicle,Artillery
– T8 10% Infantry,Tactical,Armored Vehicle,Artillery

This means total 100% of the Troop spread across Normal, Advanced and Mercenary, then divided further based on each Tier and Troop Type.

This setup is documented statistically, and is considered a proper ground setup. However this is only still abit rudimentary, since we need to consider Attack vs Defense, Boost, Bonuses CP /Base attack, deployment size/ rally size, bulletts, Insignias, Chemical warfare etc.. this will be discussed in another article to combine what we know so far and to put it all in to one Solution.

Mobile Strike tips – Break Item vs Disassemble

In the beginning of the game this feature is not important, but as you progress and start to upgrade your gear, or start to manufacture new gear it’s important to understand the difference between breaking an item and disassembly of the same item.

In short the difference is connected to either you want to build new gear and new items or if you need to enhance gear to give it better boost.

Build new gear

In manufacturing you need materials. You get materials by breaking an item. In addition you get spare parts.

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The result is dependent on the quality of the item. In this case we broke and disassembled to same level 10 item as an example.

The pictures above shows we get an item or new materials. In addition we get Spare Parts.

Enhance gear

This process require that you have access to the Combat lab.

In the Combat lab there is an option to enhance gear. If we disassemble the item instead of breaking it. The result gives us just spare parts. The difference is in the amount of Spare Items.

While we got about 1000 Spare Parts when we broke it, we get about 100.000 ie a hundred times as many Spare Parts when we disassembles the item.

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As a conclusion you should break an item if you want to manufacture something, and you should disassemble the item if you need Spare Parts for enhancement of gear due to the different volumes of Spare Parts the disassemble process gives vs the break item process.