Mobile Strike tips – State Boosts

From time to time you will find a screen right between the White Dow/Shield mini screen and the Challenges mini screen.

This mini screen shows different small icons representing Reseach, Construction, Farming etc.  The picture below show an example of how it can look.

State Boosts mini screen
State Boosts mini screen

This is what is called State Boosts, and it’s a time limited boosts given to all bases in the State for a short time. Usually a few hours to a day/days. The state boosts can be very helpful for the biggest focus areas like research, construction and troop training.

The boosts are usually very strong and gives a large improvement for speeding up time for these tasks. It can also give free use of resources or items used for research or construction.

An example of how the State Boosts overview looks like is shown below.

State Boosts overview
State Boosts overview

Mobile Strike tips – Advanced Troop composition

Comparing Troop types for weakness and strength is one of the first rules we discussed.

First read the linked documents below, in order to understand Base structure, Commander and Gear, Troop Enhancement etc.

Most importantly you need to understand the Troop structure.

For a reminder of the Basic setup read this first.

For the structure and different defenses and attacks read this

In this article we will look further into a more advanced setup of troops, analyzing power ratios, training cost and troop type weaknesses and strengths.

Power Ratio

The Power Ratio is telling us how much stronger one Tier is compared to another.


The Power of a trooptype is connected to its Tier, but the power is not linear between the different Tiers.
As you can see from the pictures above.

Aspect to consider when building a troop composition:
– Viewing different Tiers based on cost (rss)
– Viewing different Tiers based on time to train , Speed Ups
– Viewing different Tiers based on change in power
– Viewing different Troops based on their weakness and strength towards other troop types in context of the expected forces defending on the Base/ CP your going to attack/ rally against.

Statistical proofs

1. The average power across all Tiers right now is 38. That means that T 5 and above is higher than average. Since the scale between each Tier is not linear, the largest delta/ change in power exist between T5 and T6 for Tiers above average. Isolated it concludes that T6 is the best Tier, power wise.
2. Cost of training troops are becoming a bit difficult to calculate since T7 and T8 uses other rss/ resources than the other Tiers, but if we can see this as training days instead, we can conclude that the best Tier to build vs cost and time is T5. Picture below show the rss need for the different Tiers. Please note that this is with Divine Jungle Fully Enhanced and modded.

3. The best troop type we can have is Normal Troops. The reason for this is that these troops have less weaknesses than both Advanced or Mercenary troop types.

Pictues below for proof after analysis:

Based on the three conclusions above we should focus our troop on Normal Troop and spread with big volumes on T5 and T6, then just build as much we can for T7 and T8.

It’s a good start when beginning higher Tier fighting to spread evenly over all types of troop meaning:
– T5 30% Infantry,Tactical,Armored Vehicle,Artillery
– T6 40% Infantry,Tactical,Armored Vehicle,Artillery
– T7 20% Infantry,Tactical,Armored Vehicle,Artillery
– T8 10% Infantry,Tactical,Armored Vehicle,Artillery
30%Advanced Troops
– T5 30% Infantry,Tactical,Armored Vehicle,Artillery
– T6 40% Infantry,Tactical,Armored Vehicle,Artillery
– T7 20% Infantry,Tactical,Armored Vehicle,Artillery
– T8 10% Infantry,Tactical,Armored Vehicle,Artillery
30%Mercenary Troops
– T5 30% Infantry,Tactical,Armored Vehicle,Artillery
– T6 40% Infantry,Tactical,Armored Vehicle,Artillery
– T7 20% Infantry,Tactical,Armored Vehicle,Artillery
– T8 10% Infantry,Tactical,Armored Vehicle,Artillery

This means total 100% of the Troop spread across Normal, Advanced and Mercenary, then divided further based on each Tier and Troop Type.

This setup is documented statistically, and is considered a proper ground setup. However this is only still abit rudimentary, since we need to consider Attack vs Defense, Boost, Bonuses CP /Base attack, deployment size/ rally size, bulletts, Insignias, Chemical warfare etc.. this will be discussed in another article to combine what we know so far and to put it all in to one Solution.

Fast free play to level 22 in Mobile Strike

Mobile Strike is a game that can be played on different levels. The game has a clear strategy that involves “in app purchases”, but it’s possible to get pretty far as a free player.

This article will describe how you can get to level 22 without paying anything in a relatively fast way. At level 22 you have the ability to defend yourself and your alliance quite good. There are also great power in numbers, so a large alliance of level 22 players, can take the State CP if they do it correctly. Even fight level 30-40 bases with the right strategy and numbers.

The fastest way to get to level 22:

Gift level

Find the alliance with the highest gift level. You can see gift level on each alliance when you choose one in the beginning of the game. You can also change alliance later, many players to that.

Understand speed ups

Understand how to use the login/ log out time smart in order to optimize something called Speed Up’s (su’s).

Speedups are items that speed up the waiting time on research, construction and troop training. They come in different times ranging from 1min to many hours  of speeding up time.

The way you should think is that, right before you log off. You start Reseach, Construction and Training of more or less the same length. This way you can log in after let’s say 2 hours, and start new tasks for all three work areas. The alternative is that one of the queues stands idle for a long period because you know your waiting for that one long period. We all think that way.

The way you use su’s is at you need to cut it close, in order to use as less time as possible to gain level, so sometimes these times do not add up. Then you use su’s on the longest one, in order to start new tasks for all the three main areas ( research, construction, training).

Tile farming before log out

Remember to send infantry T1 troops tile farming before you log off each time. You will always have a continuous need for resources (rss). The rss are used in research, construction and troop training.

Infantry T1 troops are great to use for tile farming.

Help from Rank 4

Help other alliance members and be active on the alliance chat, because Alliance people in Rank4, Alliance leaders and lvl30 + players do not longer need gold, and they have access to the gift store. Most of them give you some su’s, if you ask in the alliance chat given that you are active and they see you help other players.

Master Hammer’s

To get all the way to level 22 you need Master hammers, Golden cuffs and Tactical Manuals. All these items are possible to get from the gift store. Again, be helpful to others and large players will help you out for free.

VIP level and Commander XP

If you become an asset for the alliance, you can be given both VIP points and commander Xp points from large players. This is something that cost gold, so you need to earn it, but again help others and someone will eventually notice your good work and you will be rewarded for it.