Crimson Carbine vs Green Mamba Augments

Mobile Strike has launched some new augments recently.

The new augments has some rally nice stats for both Attack and defense, with raising the Troop Attack effect in the MT level.

That being said the augments looks in many aspects more towards Green Mamba then the older Juggernaut augments, meaning that the overall augments have a clear focus on defense and health.


In the table below you will find a comparison between Juggernaut, Green Mamba and the new Crimson Carbine.

Crimson Carbine


Army and Base warfare structure

Army and Base warfare structure

In order to understand how to attack and defend in Mobile Strike, it’s important to understand the basics of the different variables that your troops and your base are exposed to.

This article gives a short introduction to the different basic effects of warfare in Mobile Strike.

There are a few more variables than mentioned here, and most importantly there are the Troop Type Tier’s, stacking and weight of the different Bonuses and Boosts that come into the calculation of the battle.

Army Hierarchy

The first thing to understand is the hierarchy of your Base. The picture below shows the content of your attack power.


The defense power is a bit more complicated since it entails your base infrastructure as well. In essence it works the same way, but you will have either debuffing capability or defense capability of the buildings of your base in addition. But this force/ strength only applies when you get attacked, and is not influencing your military force when you attack other bases or the CP.

Attack power Base vs CP

The second part is that your Army has different Power, Bonuses and Boost depending on what they are attacking. This means they can be strong when attacking a Base, but weak if they are attacking the CP or tiles.

Rally Attack/Defense

These are also relatively new stats and used when you’re in a Rally. This stat will be determined by the Commander of the Rally, and is a great way to give your Rallies that extra push when attacking. Please keep in mind that because these stats only apply when in a Rally, so they won’t have any effect on your Troops while in their Base.


Attack will determine how much damage your troops deal. This stat can be boosted in numerous ways and can be boosted by individual Troop Type, but in the end it’s just about how much hurt your troops can put on the enemy.


Defense is pretty much the opposite of Attack. This will determine how much damage your troops can take before being killed in battle. It’s essentially armor and mitigates damage.


Fundamentally, health is the same as Hit Points. So where Defense mitigates damage, Health allows your Troops to soak up more of that punishment.

Armor Piercing

This is a relatively new Stat. This stat is used to lower the Defense Stat of your opponents.


Like Armor Piercing, this Stat debuffs your opponents, lowering their Troops’ health.

Army Boost

While these behave in the same way as the Boosts you’re used to, they’re in a different category. For example, this means that your enemy’s Armor Piercing will debuff your Troop Defense, but they won’t be able to touch your Army Troop Defense!