Crimson Carbine vs Green Mamba Augments

Mobile Strike has launched some new augments recently.

The new augments has some rally nice stats for both Attack and defense, with raising the Troop Attack effect in the MT level.

That being said the augments looks in many aspects more towards Green Mamba then the older Juggernaut augments, meaning that the overall augments have a clear focus on defense and health.

 

In the table below you will find a comparison between Juggernaut, Green Mamba and the new Crimson Carbine.

Crimson Carbine

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Divine Deathtrap vs Warlord vs Judgement gear

It’s no doubt Mobile Strike is increasing the stats on multiple fronts before the big Kill Event.

 

Deathtrap gear

Today Mobile Strike launched the new Divine Deathtrap gear.  The gear is an upgrade of the Judgement gear if we look at the stats on the elements it’s covering, meaning it’s defensive in nature with focus on health, defense and shielding of the different war elements.

On the other hand in gives a significant boost of the Troop Attack, with numbers in the KT range.

The table below is a short comparison of the new gear vs the two other most relevant gears out there.

 

Deathtrap comparison

The enhancements will still be following the juggernaut/ judgement enhancement parts.

 

Basic Battle Checklist Mobile Strike

Battle checklist

  • Check Commander gear
  • Check Insignia’s
  • Check Troops
  • Check Wall
  • Check Boosts
  • Check Rally partners
  • Check Phone / pad

This list expect that you have preset active for most tasks.

First time battle

  • Check Commander gear
  • Check Commander level
  • Check Skill Tree
  • Check VIP points
  • Check Insignia’s
  • Check Troops
  • Check Wall
  • Check Boosts
  • Check Piece shields
  • Check Teleport
  • Check Rally partners
  • Check Phone / pad
  • Check Time

Check commander gear

Is the commander wearing battle gear?
Are the correct mods installed, and are they installed on all items?
Are all the augments and the right augments installed?
Is the gear fully enhanced?
Is the gear level fully updated?

Check commander level

Have you updated the commander’s xp point to max?

Skill Tree

Is the Skill Tree preset set for battle?
Are you fighting at cp or just attack? – adjust accordingly

Check VIP points

Have you updated an added all your VIP points?

Check Troops

Are all troops trained?
Are all troop enhancements done?
Are all troop preset done?

Check wall

Is the wall full of traps?

Check boosts

Have you added all building boost if applicable?
Have you added all time limited boosts?
Have you decided to use attack or defense boost?
Are you fighting at cp or just attack? – adjust accordingly

Check Piece shield

Have you new shields ready if you need to shield?

Check teleport

Have you enough teleports to go both ways?

Check Insignia’s

Have you the right preset Insignia’s?
Have you activated all Insignia’s?
Are you fighting at cp or just attack? – adjust accordingly

Check rally partners

Are the other players ready to assist you?
Are the other players ready?

Check phone/pad

Is your phone/ pad charged?
Is the cell reception good and stable?

Check time

Are you free the next 20 min?

 

 

 

Army and Base warfare structure

Army and Base warfare structure

In order to understand how to attack and defend in Mobile Strike, it’s important to understand the basics of the different variables that your troops and your base are exposed to.

This article gives a short introduction to the different basic effects of warfare in Mobile Strike.

There are a few more variables than mentioned here, and most importantly there are the Troop Type Tier’s, stacking and weight of the different Bonuses and Boosts that come into the calculation of the battle.

Army Hierarchy

The first thing to understand is the hierarchy of your Base. The picture below shows the content of your attack power.

IMG_0244

The defense power is a bit more complicated since it entails your base infrastructure as well. In essence it works the same way, but you will have either debuffing capability or defense capability of the buildings of your base in addition. But this force/ strength only applies when you get attacked, and is not influencing your military force when you attack other bases or the CP.

Attack power Base vs CP

The second part is that your Army has different Power, Bonuses and Boost depending on what they are attacking. This means they can be strong when attacking a Base, but weak if they are attacking the CP or tiles.

Rally Attack/Defense

These are also relatively new stats and used when you’re in a Rally. This stat will be determined by the Commander of the Rally, and is a great way to give your Rallies that extra push when attacking. Please keep in mind that because these stats only apply when in a Rally, so they won’t have any effect on your Troops while in their Base.

Attack

Attack will determine how much damage your troops deal. This stat can be boosted in numerous ways and can be boosted by individual Troop Type, but in the end it’s just about how much hurt your troops can put on the enemy.

Defense

Defense is pretty much the opposite of Attack. This will determine how much damage your troops can take before being killed in battle. It’s essentially armor and mitigates damage.

Health

Fundamentally, health is the same as Hit Points. So where Defense mitigates damage, Health allows your Troops to soak up more of that punishment.

Armor Piercing

This is a relatively new Stat. This stat is used to lower the Defense Stat of your opponents.

Accuracy

Like Armor Piercing, this Stat debuffs your opponents, lowering their Troops’ health.

Army Boost

While these behave in the same way as the Boosts you’re used to, they’re in a different category. For example, this means that your enemy’s Armor Piercing will debuff your Troop Defense, but they won’t be able to touch your Army Troop Defense!

Base Insignia’s in Mobile Strike

Insignia’s for war

The Insignia seems to be getting more and more powerful and complex, and it’s clear that MS has some plans for extending their use. The first indication was the new preset option for quickly changing Insignia’s during battle shown under.

IMG_0199

It is now possible to go from being “an attacking base” with full Attack Insignia’s and Divine Warlord gear, to go into full defense mode with full defense Insignia’s and Divine Judgement gear. This will certainly impact the way  players will fight.

Insignia’s versions

Below is a comparison between Divine, Exhalted and Supreme. MobileStrike has usually Divine as the best, when it comes to versions of items they are using.

Attack Insignia’s has always good bonuses on the Attack, but as we all know there are variations within the attacks due to both type of troops in context of normal,advanced and mercenaries, but also in the form of infantry, tactical and armored vehicles.

The different tables below show a small portion of how the bonuses are spread across troop types and attack types.

IMG_0197.JPG

The table above spread the bonuses evenly across troop types. The table below is more specific, and gives the bonus to the amor piercing capability of the troops.

IMG_0203

Non Battle Insignia’s

There are other Insignia’s that have different attributes, and which is a very good added bonuses for internal Base logistics.

One example is the Reseach Insigna, shown below

IMG_0201