Divine Swift Invasion Gear

In the last weeks we have seen a number of new gear coming out. It started after a rather stable periods with the Juggernaut gear, which was an all rounder.

Divine Swift Invasion GearThen we got gear for attack strategy like the Warlord and Dreadnought gear, to the very defensive Judgement gear.

At the same time Mobile Strike have launched two new Divine gear, one for a Training ( Divine Drill Sergeant), and the Divine Construction gear. Both of these gears came in context of the new building levels, and the new Infinity Troops T9.

Now they are launching the Divine Swift Invasion Gear. This last gear set has clearly CP fighting focus, with a 56.000% on deployment speed around the CP.

As most know fighting at CP is like fighting in slow motion. So a 50K increase in speed will be interesting to test out.

This might me the last gear they launch before the SVS starts.


Start playing – 104 – Map and teleport

By now you have familiarized your self with the main buildings and how the different tasks like Research, Construction and Training Troops works.

In this article we take a look at our own base from the outside, and explain how the map works, and most importantly how to move around.

In the beginning most players let the base stay still on the spot the program chose for you for awhile, but one of the first tasks that you do is to choose an Alliance, and for most of the time, the alliance wants everyone to move together in order to share resources (rss) and to help each other defend against enemies.

So you can expect to get a chat message or an email from one of the leaders in the alliance ordering you to move your base to their coordinates (coords).

This operation can be a bit confusing the first time, so we will take the process step by step in order to guide you through, and help you teleport your base to the alliance/ hive.

The map

On the lower left corner of your screen, you have a button that looks like the button below.


When you push this button, you will be presented with a picture looking something like this.


If you have not changed your Base name it will say something like “Base 4…5….1…”. You can change this later and make a name for it. It’s important that you change name because otherwise it’s difficult for other players to recognize who you are.

The map you see is part of an area called a State. The map is shown schematically below.


In the middle is the Control Point. Each state have a different Control Point symbol, but below you see an example.


This is what players are fighting for control over. If you have control over this, you and your alliance are the ruling alliance and can claim honor and glory, but also taxes from other players.

Coords to hive

In order to join and move together with you alliance you need to teleport your Base to some given coordinates. You will get those from one of your alliance leaders.

If you get them in chat in will look like this “S:840 X:250 Y:300”. The first letter S is the coordinate to the State, the two others are the XY coordinates to the state map as explained above.

When you get them in the chat you just click on the numbers and you are taken directly to the map and those coordinates.

The alliances will look something like this, but can be both bigger, or just a few bases. That depends mostly on how old the alliance is.



If you click on a free tile (empty space) on the map close to your alliance members, you will see a screen asking if you want to teleport or occupy.


You can then choose to teleport and you Base is teleported to that location.



Army and Base warfare structure

Army and Base warfare structure

In order to understand how to attack and defend in Mobile Strike, it’s important to understand the basics of the different variables that your troops and your base are exposed to.

This article gives a short introduction to the different basic effects of warfare in Mobile Strike.

There are a few more variables than mentioned here, and most importantly there are the Troop Type Tier’s, stacking and weight of the different Bonuses and Boosts that come into the calculation of the battle.

Army Hierarchy

The first thing to understand is the hierarchy of your Base. The picture below shows the content of your attack power.


The defense power is a bit more complicated since it entails your base infrastructure as well. In essence it works the same way, but you will have either debuffing capability or defense capability of the buildings of your base in addition. But this force/ strength only applies when you get attacked, and is not influencing your military force when you attack other bases or the CP.

Attack power Base vs CP

The second part is that your Army has different Power, Bonuses and Boost depending on what they are attacking. This means they can be strong when attacking a Base, but weak if they are attacking the CP or tiles.

Rally Attack/Defense

These are also relatively new stats and used when you’re in a Rally. This stat will be determined by the Commander of the Rally, and is a great way to give your Rallies that extra push when attacking. Please keep in mind that because these stats only apply when in a Rally, so they won’t have any effect on your Troops while in their Base.


Attack will determine how much damage your troops deal. This stat can be boosted in numerous ways and can be boosted by individual Troop Type, but in the end it’s just about how much hurt your troops can put on the enemy.


Defense is pretty much the opposite of Attack. This will determine how much damage your troops can take before being killed in battle. It’s essentially armor and mitigates damage.


Fundamentally, health is the same as Hit Points. So where Defense mitigates damage, Health allows your Troops to soak up more of that punishment.

Armor Piercing

This is a relatively new Stat. This stat is used to lower the Defense Stat of your opponents.


Like Armor Piercing, this Stat debuffs your opponents, lowering their Troops’ health.

Army Boost

While these behave in the same way as the Boosts you’re used to, they’re in a different category. For example, this means that your enemy’s Armor Piercing will debuff your Troop Defense, but they won’t be able to touch your Army Troop Defense!

What is a SvS event?

The State vs State event is a periodical event that let the different States in Mobile Strike fight each other.

All players are notified 24 hours before the event start. It will show in the challenges window on your right side.

Battle Tested vs Protected State

A protected state is a young state, usually somewhere between 3-6 months old. It is first after a SvS event that a state becomes Battle Tested.

The event is split into a few different parts:

Central Control Point

The fight for the Central Control Point (CP) in Mobile Strike, also known as Central.

During this phase, all Bases and Alliances teleports to the Central CP and fight for control. The cost of teleporting was this time 250.000 gold.

The purge

During this period everyone that wants, can travel to the opposite State and fight other Bases and Rebel Targets. Points are given for all kills, and the purpose is to kill and defeat as many bases and targets as possible.

The ones that choose not to fight are recommended to have their shield up, in order to make as few targets as possible for the other state invading.

Attack and defence of the local CP

In this phase, the strongest bases in the state usually unites in the same alliance(s) and one part stays to protect the state’s own local CP, the other part of the players try to take control of the opposite state’s CP.

Outcome of the event

After the event there are winners and losers. The winners stay, but the looser can be teleported out of the state.

For the winning state there are great gifts for all, so it’s in everyone’s interest to take part in the event.