Divine Drill Sergeant gear

In context of the new Divine Troops T9, Mobile Strike launches simultaneously the Divine Drill Sergeant gear. The gear gives 3800% on Troop speed up time.


The comparison to the Divine Jungle gear is not that big. The total un-enhanced Divine Jungle Gear gives 3500% Troop reduction on speed up, meaning an increase of 300% on the new Drill Sergeant gear.

  • Divine Drill Sergeant gear: ¬†3800% reduction
  • Divine Jungle gear : 3500% reduction
  • Fully enhanced and modded Jungle gear : 13100%

The aspect that is not tested yet is how the new gear performs fully enhanced and modded.

A fully modded and enhanced level 35, Full Divine Jungle gear reduce training speed with 13100% reduction on troop training time and 9300% on traps.

This means that a fully enhanced Divine Jungle Gear is still more effective than a default Divine Drill Sergeant gear.


Army and Base warfare structure

Army and Base warfare structure

In order to understand how to attack and defend in Mobile Strike, it’s important to understand the basics of the different variables that your troops and your base are exposed to.

This article gives a short introduction to the different basic effects of warfare in Mobile Strike.

There are a few more variables than mentioned here, and most importantly there are the Troop Type Tier’s, stacking and weight of the different Bonuses and Boosts that come into the calculation of the battle.

Army Hierarchy

The first thing to understand is the hierarchy of your Base. The picture below shows the content of your attack power.


The defense power is a bit more complicated since it entails your base infrastructure as well. In essence it works the same way, but you will have either debuffing capability or defense capability of the buildings of your base in addition. But this force/ strength only applies when you get attacked, and is not influencing your military force when you attack other bases or the CP.

Attack power Base vs CP

The second part is that your Army has different Power, Bonuses and Boost depending on what they are attacking. This means they can be strong when attacking a Base, but weak if they are attacking the CP or tiles.

Rally Attack/Defense

These are also relatively new stats and used when you’re in a Rally. This stat will be determined by the Commander of the Rally, and is a great way to give your Rallies that extra push when attacking. Please keep in mind that because these stats only apply when in a Rally, so they won’t have any effect on your Troops while in their Base.


Attack will determine how much damage your troops deal. This stat can be boosted in numerous ways and can be boosted by individual Troop Type, but in the end it’s just about how much hurt your troops can put on the enemy.


Defense is pretty much the opposite of Attack. This will determine how much damage your troops can take before being killed in battle. It’s essentially armor and mitigates damage.


Fundamentally, health is the same as Hit Points. So where Defense mitigates damage, Health allows your Troops to soak up more of that punishment.

Armor Piercing

This is a relatively new Stat. This stat is used to lower the Defense Stat of your opponents.


Like Armor Piercing, this Stat debuffs your opponents, lowering their Troops’ health.

Army Boost

While these behave in the same way as the Boosts you’re used to, they’re in a different category. For example, this means that your enemy’s Armor Piercing will debuff your Troop Defense, but they won’t be able to touch your Army Troop Defense!

Base Insignia’s in Mobile Strike

Insignia’s for war

The Insignia seems to be getting more and more powerful and complex, and it’s clear that MS has some plans for extending their use. The first indication was the new preset option for quickly changing Insignia’s during battle shown under.


It is now possible to go from being “an attacking base” with full Attack Insignia’s and Divine Warlord gear, to go into full defense mode with full defense Insignia’s and Divine Judgement gear. This will certainly impact the way ¬†players will fight.

Insignia’s versions

Below is a comparison between Divine, Exhalted and Supreme. MobileStrike has usually Divine as the best, when it comes to versions of items they are using.

Attack Insignia’s has always good bonuses on the Attack, but as we all know there are variations within the attacks due to both type of troops in context of normal,advanced and mercenaries, but also in the form of infantry, tactical and armored vehicles.

The different tables below show a small portion of how the bonuses are spread across troop types and attack types.


The table above spread the bonuses evenly across troop types. The table below is more specific, and gives the bonus to the amor piercing capability of the troops.


Non Battle Insignia’s

There are other Insignia’s that have different attributes, and which is a very good added bonuses for internal Base logistics.

One example is the Reseach Insigna, shown below