Divine Swift Invasion Gear

In the last weeks we have seen a number of new gear coming out. It started after a rather stable periods with the Juggernaut gear, which was an all rounder.

Divine Swift Invasion GearThen we got gear for attack strategy like the Warlord and Dreadnought gear, to the very defensive Judgement gear.

At the same time Mobile Strike have launched two new Divine gear, one for a Training ( Divine Drill Sergeant), and the Divine Construction gear. Both of these gears came in context of the new building levels, and the new Infinity Troops T9.

Now they are launching the Divine Swift Invasion Gear. This last gear set has clearly CP fighting focus, with a 56.000% on deployment speed around the CP.

As most know fighting at CP is like fighting in slow motion. So a 50K increase in speed will be interesting to test out.

This might me the last gear they launch before the SVS starts.

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Crimson Carbine vs Green Mamba Augments

Mobile Strike has launched some new augments recently.

The new augments has some rally nice stats for both Attack and defense, with raising the Troop Attack effect in the MT level.

That being said the augments looks in many aspects more towards Green Mamba then the older Juggernaut augments, meaning that the overall augments have a clear focus on defense and health.

 

In the table below you will find a comparison between Juggernaut, Green Mamba and the new Crimson Carbine.

Crimson Carbine

Dreadnought vs Deathtrap vs Warlord

Just a few days after Mobile Strike launched the defense oriented Deathtrap gear, they launch a new upgraded attack gear.

Dreadnought gearThis gear is a clear upgrade of the Warlord gear, and is an attack focused commander’s gear.

It is the first gear to support specific Divine troops Tier 9. It is also the first gear to support the new attack type called Nuclear Attack.

The gear follow the type differentiation that we have seen earlier. Mobile Strike is using it on all gears, not just battle gear.

The versions goes from the lowest version called Ultimate to Supreme to Exalted To the top version which they always calls Divine.

In the table below is a comparison of the latest 4 battle gears.

Gear comparison table

Divine Drill Sergeant gear

In context of the new Divine Troops T9, Mobile Strike launches simultaneously the Divine Drill Sergeant gear. The gear gives 3800% on Troop speed up time.

Comparison

The comparison to the Divine Jungle gear is not that big. The total un-enhanced Divine Jungle Gear gives 3500% Troop reduction on speed up, meaning an increase of 300% on the new Drill Sergeant gear.

  • Divine Drill Sergeant gear:  3800% reduction
  • Divine Jungle gear : 3500% reduction
  • Fully enhanced and modded Jungle gear : 13100%

The aspect that is not tested yet is how the new gear performs fully enhanced and modded.

A fully modded and enhanced level 35, Full Divine Jungle gear reduce training speed with 13100% reduction on troop training time and 9300% on traps.

This means that a fully enhanced Divine Jungle Gear is still more effective than a default Divine Drill Sergeant gear.

Divine Deathtrap vs Warlord vs Judgement gear

It’s no doubt Mobile Strike is increasing the stats on multiple fronts before the big Kill Event.

 

Deathtrap gear

Today Mobile Strike launched the new Divine Deathtrap gear.  The gear is an upgrade of the Judgement gear if we look at the stats on the elements it’s covering, meaning it’s defensive in nature with focus on health, defense and shielding of the different war elements.

On the other hand in gives a significant boost of the Troop Attack, with numbers in the KT range.

The table below is a short comparison of the new gear vs the two other most relevant gears out there.

 

Deathtrap comparison

The enhancements will still be following the juggernaut/ judgement enhancement parts.

 

Basic Battle Checklist Mobile Strike

Battle checklist

  • Check Commander gear
  • Check Insignia’s
  • Check Troops
  • Check Wall
  • Check Boosts
  • Check Rally partners
  • Check Phone / pad

This list expect that you have preset active for most tasks.

First time battle

  • Check Commander gear
  • Check Commander level
  • Check Skill Tree
  • Check VIP points
  • Check Insignia’s
  • Check Troops
  • Check Wall
  • Check Boosts
  • Check Piece shields
  • Check Teleport
  • Check Rally partners
  • Check Phone / pad
  • Check Time

Check commander gear

Is the commander wearing battle gear?
Are the correct mods installed, and are they installed on all items?
Are all the augments and the right augments installed?
Is the gear fully enhanced?
Is the gear level fully updated?

Check commander level

Have you updated the commander’s xp point to max?

Skill Tree

Is the Skill Tree preset set for battle?
Are you fighting at cp or just attack? – adjust accordingly

Check VIP points

Have you updated an added all your VIP points?

Check Troops

Are all troops trained?
Are all troop enhancements done?
Are all troop preset done?

Check wall

Is the wall full of traps?

Check boosts

Have you added all building boost if applicable?
Have you added all time limited boosts?
Have you decided to use attack or defense boost?
Are you fighting at cp or just attack? – adjust accordingly

Check Piece shield

Have you new shields ready if you need to shield?

Check teleport

Have you enough teleports to go both ways?

Check Insignia’s

Have you the right preset Insignia’s?
Have you activated all Insignia’s?
Are you fighting at cp or just attack? – adjust accordingly

Check rally partners

Are the other players ready to assist you?
Are the other players ready?

Check phone/pad

Is your phone/ pad charged?
Is the cell reception good and stable?

Check time

Are you free the next 20 min?

 

 

 

Mobile Strike – Assault Vehicle Hangar

Today Mobile Strike launched a new attack component. The new Assault Vehicles are having the same type of stats as the other Troop elements except the introduction of Nuclear  Attack which is new.

IMG_0315

The vehicles needs the commander, so all the new stats with the STAT part of Mobile Ops are supporting this new building and its deployment options.

On the other side, this means also that if someone is using the new Tombstone item with a forced death time of the commander of about a week. This building with its attacks will not be working during this time.

The attacks seems to be ment for rallying, especially since the attacks are very commander oriented.

The attacks with ie. the tanks are working the same way as with gear. If the commander dies, the vehicle’s are returned to inventory. So whatever upgrades and/or enhancements that have been done on the vehicles are not being lost if you loose the commander in the attack.